CrossFire (FPS Game) is a
South Korean-made
tactical first person online PC Game developed by South Korean
FPS SmileGate.
Neowiz
is the Korean publisher of Cross Fire Korea, and deals with SmileGate
directly. All other publishers must go through Neowiz to get to the
developers, SmileGate. The game was released in China by Tencent, with
tencent as the exclusive agent service company. Tencent operates the
game through the internet, with service areas covered and the networks
supported by China Telecom and China Netcom. The tests for its software
bugs were started publicly on April 2008.
Overview
CrossFire features two International Mercenary Forces, together in an
epic global conflict. Players assume the role of either a Black List
(terrorist) or Global Risk (anti-terrorist) mercenary, joining an online
team that must work together to complete objective-based scenarios.
There are nine online modes: Team Death Match, Search and Destroy,
Elimination Match, Ghost Mode, Free-For-All, Mutation Mode, Escape Mode,
Hero Mode and the advanced version of the Hero Mode, the Hero Mode X.
Based on their performance in-game, players will receive experience
points and be promoted through various Military Ranks. The lowest rank
is trainee first class,the highest is Marshall. Players will also have
the ability to customize their character's equipment and appearance
through CrossFire's in-game item shop. CrossFire is free to download and
playable online. It has a free currency which is called Game
Points(GP), which are earned through playing and completing matches or
fulfilling certain missions. Premium and special items like modified
weapons can only be bought using points which are obtained using real
money in the form of cards or online transactions (ZP or ECoin). The
content and the name of the points tends to vary from version to
version.
Modes of play
Crossfire features several game modes, each with unique maps and rules.
- Team Deathmatch: Players must work together as a team to kill
the enemies a designated number of times, or get more kills in a
designated time limit. Players re-spawn in the same area that you
started at the beginning of the game after a certain amount of
time(ranging from 0–10 seconds) after death. The host may set a certain
amount of kills to be reached. There are 5 different amounts you can
choose from (40 Kills, 60 Kills, 80 Kills, 100 Kills and 150 Kills). The
host may also chose a time limit on the game (5mins, 8 mins, 10mins, 12
mins). When the time ends, the team with the most kills wins. There are
some restricted maps to having restricted to weapons such as the map
prison can only use snipers and knives.
- Search & Destroy/Destruction mode: The Black List
attempts to destroy designated points with C4, or destroy all the Global
Risk players, while the GR team must either eliminate all black list
players before the plant, or defuse the C4 with black list alive or
dead.
- Elimination/Wipe-Out: Similar to team death match only
players don't respawn when killed, and it runs on a basis of rounds
instead of kills or a time limit. In some maps, players start only with
their melee weapons and must pick up guns pre-set in the map.
- Ghost Mode: All Black List terrorists are cloaked in
invisibility, and are only armed with melee weapons, while all Global
Risk mercenaries are fully visible, but can use all available weapons.
The Black List must use stealth to blow up either one of the targets
with C4 to win or kill all the Global Risk soldiers, while the Global
Risk mercenaries must defend the targets and shoot down any ghosts.
Global Risk can locate invisible Black List when in their vicinity as
they emit a heavy breathing sound, footsteps, splashing in the Water,
and ghosts also become significantly visible while moving.
- Special Mode: A mode that is fully manipulated by the player.
- Free for All: A mode where there is no teams with optional
weapon restrictions. Players constantly re-spawn at different locations.
The round ends when a player reaches the kill quota for the match or
the timer runs out.
- Mutation Mode: 1-2 players are infected and turned into
mutants 20 seconds into the round, depending on how many players are in
the game, the number of infected mutant changes. An infected mutant will
begin with 4000-6000 HP. When a person is hit or attacked by a mutant,
they become a mutant with 2000-3000 HP. Players can evolve through
mutating other players or absorbing dead mutants, which increases max
HP. When the time is up or all mutants are dead, the soldiers win. If
all the soldiers become mutants or die, the mutants win. Mutants are
flung backwards when shot. Mutation Mode for the US, Canada and UK was
released on February 12 and differs slightly from the other
versions.Instead of the default "Red Zombie" (Dread, which must be
bought), players start with the "Green Zombie" (Slug) which must be
bought on other versions. Crossfire recently made a new character in
April called a Maiden which has optic camouflage as a special move. In
the recent August Patch, a new character was introduced, called Smoke,
which spews out thick, black smoke as its special move. In the February
patch, a new character was introduced called Assassin, which has a air
grenade that knocks humans away from the grenade.
- Escape Mode: A game mode where Black List team must "escape"
through a Portal a certain number of times while the Global Risk team
tries to prevent them. There are walls and doors that can be destroyed
to make the escaping teams job easier, at half time the teams switch
sides (if the team finishes escaping early, then they immediately switch
sides. If they don't complete their goal, then the other team only has
to finish what the other team started).
- Hero Mode: Contain materials from Mutation Mode, players must
prevent from being mutated or kill all the mutants. 20 seconds into the
round, one to three players randomly will become mutants and one will
become the "Hero". Hero's main weapon is a Fal Camo with a grenade
laucher of 3/9 bullets. But the hero cannot hide as there is constanly a
marker named "hero" above him, so hiding is not a viable solution for
the hero. A mutant taking damage to a certain amount of HP will acquire
Rage which not only counts for a evolution stage but leads to different
level of evolutions. In order to evolve mutants now have to make 5
mutations or absrobtions. Mutants have much more health and more mutants
spawn at the beginning. As an addition to Hero Mode, Crossfire released
the Assassin Mutant whom have the ability to use blow-back grenades
against human players.
- Zombie Mode (Newer Version): This new version of Zombie Mode
was released on Z8 Games last October, 2011. It has new gameplay and
features. Zombie Mode consist of a team at 4 members maximum trying to
survive a fixed amount of rounds with a boss at the final round. This is
the only mode in the game that allow players to fight with AI (Game
Bots) and is also the only mode that reward in-game crates which players
could win weapons.
- Elite Mode: This mode with the first given money and battle
results. When the battle begins, you can only use pistol weapons and
because of the money that's given is limited, you'll have to choose your
weapons wisely. This mode was only available in CF Japan and Korea.
Soon to be released in CF Philippines.
- Hero Mode X:The newest mode, released February, 2012. A newer
version of Hero mode, in this mode players are randomly selected to
become mutants after 20 seconds and one of them are chosen to be the
Terminator. The Terminator, is a special mutant which infects others
with lightning bolt attacks. These attacks have much more range than
average zombie attacks, and the right click attack has even more. The
Terminator respawns with 6000 health each time no matter how many times
it gets killed. In this mode, zombies lose life extremely quickly,
Barretts can cause as much as 1000 damage at a time. If you kill a
mutant with a melee weapon, it will not respawn. When most of the
players are infected, the remaining 1, 2, or 3 players can turn into
Mutant Hunters by clicking E. These Hunters wield double kukris, which
are extremely powerful. They cannot be infected, instead they have 6000
health and mutants take 1000 health for each hit, 1500 for each right
click hit. The Terminator does even more damage. The round ends either
with all players infected and all Hunters killed, all mutants killed and
unable to respawn, or when time runs out.
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